The Abyss Cosmetic Set is included in Arc Raiders Patch 1.11.0, along with a few fixes and balancing adjustments to the trigger "Nade and Kettl"

 


The Abyss Cosmetic Set is included in Arc Raiders Patch 1.11.0, along with a few fixes and balancing adjustments to the trigger "Nade and Kettl"

Update 1.11.0 and associated patch notes have been made available by Arc Raiders developer Embark Studios. Along with numerous corrections and balancing adjustments to the Trigger "Nade and Kettle," it also introduces the Abyss cosmetic set.

Some of the main grievances raised by Arc Raiders players in recent weeks are addressed by these significant nerfs to the Kettle and Trigger 'Nade. Embark reported that the Kettle's fire rate had dropped from 600 to 450. In a Steam post, Embark stated, "The previous fire rate was only realistically reachable by players using macros, which creates an unfair dynamic that favors using third-party software."

Additionally, Embark acknowledged that the Trigger "Nade" had taken over PvP confrontations and that "players favor picking it over all our other grenades."

This nerf aims to make it less usable as a “trigger-in-air” grenade, while keeping its usefulness as a sticky bomb. Damage falloff has been rebalanced to concentrate the damage closer to the center of the explosion, and deal less damage farther away. The delay between triggering the grenade and it detonating has been increased from 0.7s to 1.5s, giving players more time to react, and making it harder to time the detonation in air.

Meanwhile, the update fixes a key card exploit that allows players to keep room keys after using them, and lighting has been lowered in some areas on Stella Montis Night Raid, making flashlights and listening more relevant.

Extraction shooter Arc Raiders is one of the biggest games around, selling over 12 million copies since its launch at the end of October. Embark just announced a free gift to all players to celebrate.

Arc Raiders update 1.11.0 patch notes:

Kettle
  • Dev note: Reduced fire rate from 600 to 450. The previous fire rate was only realistically reachable by players using macros, which creates an unfair dynamic that favours using 3rd party software.
Trigger ‘Nade
  • Dev note: Trigger ‘Nade currently dominates PVP encounters, and players favour picking it over all our other grenades. This nerf aims to make it less usable as a “trigger-in-air” grenade, whilst keeping its usefulness as a sticky bomb. Damage falloff has been rebalanced to concentrate the damage closer to the center of the explosion, and deal less damage further away. The delay between triggering the grenade and it detonating, has been increased from 0.7s to 1.5s, giving players more time to react, and making it harder to time the detonation in air.
Fixed a key card exploit that allowed players to keep room keys after using them.

Lighting has been lowered in some areas on Stella Montis Night Raid making flashlights and listening more relevant.
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